Pokemon Singles
Filter by set, condition, printing, and game-specific card details. (32 items)
Weekly arrivals · NM–DMG grading guide.
1-25 of 32 results

Chaos Rising (CRI)Collector #: 15
[RC] Ferocious Bellow (80) During your opponent's next turn, attacks used by the Defending Pokémon do 50 less damage (before applying Weakness and Resistance). [RRC] Fiery Big Bang (290-) This attack does 10 less damage for each damage counter on this Pokémon.
$0.65
2 available

Chaos Rising (CRI)Collector #: 48
[F] Gale Slash (50+) If this Pokémon has no damage counters on it, this attack does 150 more damage. [FFC] Marvelous Edge (240)
$0.67
4 available

Chaos Rising (CRI)Collector #: 055/086
double rare
[DC] Corner (80) During your opponent's next turn, the Defending Pokémon can't retreat. [DDC] Strong Bite (140+) If this Pokémon has a Pokémon Tool attached, this attack does 140 more damage.
$0.60
2 available

Chaos Rising (CRI)Collector #: 064/086
double rare
Ability: Metal Road Once during your turn, when this Pokémon moves from your Bench to the Active Spot, you may use this Ability. Move any amount of Metal Energy from your other Pokémon to this Pokémon. [MMC] Power Tackle (200) During your next turn, this Pokémon can't use attacks.
$0.46
1 available

Chaos Rising (CRI)Collector #: 65
[CC] Corrosive Liquid Discard all Pokémon Tools and Special Energy from all of your opponent's Pokémon. [WD] Pernicious Poison Your opponent's Active Pokémon is now Poisoned. During Pokémon Checkup, place 16 damage counters on that Pokémon instead of 1.
$0.69
2 available

Chaos Rising (CRI)Collector #: 73
Ability: Smooth Coat If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage. [C] Energized Slap (40x) This attack does 40 damage for each Energy attached to this Pokémon.
$0.80
3 available

Chaos Rising (CRI)Collector #: 087/086
illustration rare
[G] Beat (10) [GG] Spike Sting (30)
$3.30
3 available

Chaos Rising (CRI)Collector #: 89
[W] Summoning Jutsu Search your deck for up to 3 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck. [WW] Aqua Edge (50)
$6.02
3 available

Chaos Rising (CRI)Collector #: 090/086
illustration rare
Ability: Synchro Pulse If you have the same number of cards in your hand as your opponent, attacks used by this Pokémon do 80 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance). [LC] Flashing Bolt (140) During your next turn, this Pokémon can't use Flashing Bolt.
$6.48
3 available

Chaos Rising (CRI)Collector #: 091/086
illustration rare
[PPP] Geo Storm (30x) This attack does 30 damage for each Psychic Energy attached to all of your Pokémon.
$7.27
3 available

Chaos Rising (CRI)Collector #: 92
[F] Devolution Ray (50) If your opponent's Active Pokemon is an evolved Pokémon, devolve it by putting the highest Stage Evolution card on it into your opponent's hand.
$2.16
3 available

Chaos Rising (CRI)Collector #: 93
Ability: Nighttime Maneuvers Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Search your deck for a card. Shuffle your deck, then put that card on top of it. [D] Poison Sound Wave (80) Your opponent's Active Pokémon is now Confused and Poisoned.
$2.49
4 available

Chaos Rising (CRI)Collector #: 94
[M] Metal Claw (30) [MMC] Guard Press (70) During your opponent's next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
$1.96
2 available

Chaos Rising (CRI)Collector #: 96
[CC] Target Together Choose 1 of your opponent's Pokémon and flip a coin for each of your Pokémon in play that has "Tauros" in its name. This attack does 50 damage to the chosen Pokémon for each heads. (Don't apply Weakness and Resistance for Benched Pokémon.)
$3.40
2 available

Chaos Rising (CRI)Collector #: 97
[C] Snap Inspection Flip 3 coins. If any of them are heads, your opponent reveals their hand. For each heads, choose a card you find there and shuffle it into your opponent's deck. [C] Low Kick (50)
$1.60
7 available

Chaos Rising (CRI)Collector #: 99
[RC] Ferocious Bellow (80) During your opponent's next turn, attacks used by the Defending Pokémon do 50 less damage (before applying Weakness and Resistance). [RRC] Fiery Big Bang (290-) This attack does 10 less damage for each damage counter on this Pokémon.
$3.22
3 available

Chaos Rising (CRI)Collector #: 101/086
ultra rare
[P] Gentle Light Heal 30 damage from each Pokémon (both yours and your opponent's). [PPP] Eternity Bloom (200) Search your deck for up to 4 Basic Psychic Energy cards and attach them to your Benched Pokémon in any way you like. Then, shuffle your deck.
$3.23
4 available

Chaos Rising (CRI)Collector #: 103
Ability: Metal Road Once during your turn, when this Pokémon moves from your Bench to the Active Spot, you may use this Ability. Move any amount of Metal Energy from your other Pokémon to this Pokémon. [MMC] Power Tackle (200) During your next turn, this Pokémon can't use attacks.
$1.61
3 available

Chaos Rising (CRI)Collector #: 104
[CC] Corrosive Liquid Discard all Pokémon Tools and Special Energy from all of your opponent's Pokémon. [WD] Pernicious Poison Your opponent's Active Pokémon is now Poisoned. During Pokémon Checkup, place 16 damage counters on that Pokémon instead of 1.
$2.62
2 available

Chaos Rising (CRI)Collector #: 106
Switch your Active Pokémon with 1 of your Benched Pokémon. If you moved a Pokémon ex to your Bench in this way, heal 80 damage from that Pokémon.
$1.66
6 available

Chaos Rising (CRI)Collector #: 107/086
ultra rare
Your opponent reveals their hand, and you draw a card for each Pokémon you find there.
$2.07
3 available

Chaos Rising (CRI)Collector #: 108
Put up to 2 Basic Energy cards from your discard pile into your hand.
$1.86
2 available

Chaos Rising (CRI)Collector #: 110
Attach up to 2 Basic Metal Energy cards from your discard pile to 1 of your Metal Pokémon.
$1.49
5 available



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