Magic: The Gathering Singles
Filter by set, condition, printing, and game-specific card details. (5 items)
Weekly arrivals · NM–DMG grading guide.
1-5 of 5 results

Doctor Who (WHO)Collector #: 18
rare · Instant
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
$13.75
1 available

Doctor Who (WHO)Collector #: 308
rare · Land
This land enters tapped unless you control two or more other lands. {T}: Add {U} or {R}.
$2.84
1 available

Doctor Who (WHO)Collector #: 809
common · Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) [FOIL - owner-confirmed treatment]
$13.53
2 available

Doctor Who (WHO)Collector #: 1065
rare · Artifact
{T}: Add {R}. As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. [FOIL - owner-confirmed treatment]
$12.48
1 available

Doctor Who (WHO)Collector #: 1155
mythic · Legendary Creature — Time Lord Doctor
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature. Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it. [FOIL - owner-confirmed treatment]
$23.33
1 available
